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Place of Birth: |
Cologne, Germany |
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Job Experience: |
Compositor Lighting TD 3d Generalist |
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Email: |
| hidden - use VFXrecruit Inbox to contact |
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Address: |
83 Arlington Road NW1 7ES, London, United Kingdom |
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I started as a 3D generalist in 1999
and have specialised in lighting and
rendering throughout the last years.
Compositing has been a main field as
well and my scripting skills (3ds Max,
Fusion) have always helped me a lot in
VFX shots and with automating repetitive
tasks. I'm comfortable with animating
and am a fairly good modeler.
I've supervised teams up to 15 Artists
(Training, Work Assignment, Quality
Assurance) though I'm now focusing on
gaining further knowledge in my personal
artistic skills. |
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Position: |
3D Artist - VFX, Lighting, Rendering |
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Period: |
01/2009 - present |
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Description: |
open
I work freelance for several companies
in London.
Have a look at my website (www.ulikilian.de)
and contact me. I'm always looking out
for meeting new people, working in
interesting projects and gaining more
experience.
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Position: |
3D-Artist and Compositor |
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Period: |
03/2003 - 03/2005 |
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Description: |
open
mkfx does post production for broadcast
and film. I worked on all main stages
of
the 3D production process. I also
improved my skills in stereoscopy,
scripting (3ds
Max, Fusion) and dynamic effects.
In 2003 I was co-founder of Trivid GmbH.
The company was based on my idea of
Clipgenerator from the year 2001.
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Position: |
Freelance TD and 3D-/Compositing Supervisor |
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Period: |
04/2005 - 09/2008 |
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Location: |
Germany, Stuttgart |
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Description: |
open
I was responsible for up to 15
freelance-Artists (Training, Work
Assignment,
Quality Assurance). My job also included
R&D, creation of visual concepts,
scripting and 3D-animations and
compositings.
After a year and a half of doing mostly
technical and organisational tasks, I
decided to concentrate on visually
creative work again.
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Position: |
Freelance 3D-Lighting and Rendering Artist |
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Period: |
11/2006 - 12/2008 |
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Description: |
open
I work on all main stages of the 3D
production process in depth: planning,
design,
scripting (MaxScript/ eyeonscript),
modeling, animating, texturing,
lighting,
rendering and compositing. I specialise
in lighting and rendering and am
responsible for creating 3D environments
and assets to make them fit into and
match live-action footage, matte
paintings or other CG elements.
I am an expert in 3ds Max (9 years
experience), Mental Ray (6 years),
V-Ray
(3 years), Photoshop (9 years) and Eyeon
Fusion (7 years).
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Position: |
Head of 3D- and Compositing Division |
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Period: |
01/2001 - 01/2002 |
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Location: |
Germany, Leverkusen |
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Description: |
open
As the division I established grew I
took on more managerial functions
like
drawing up project budgets and
supervising the team. However, I missed
doing
3D and compositing myself.
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Position: |
Media-Programmer and 3D-Generalist |
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Period: |
01/2000 - 12/2000 |
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Location: |
Germany, Cologne |
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Description: |
open
Besides improving my 3D-skills I
authored multimedia CD-ROMs and
internet
applications for companies like Bayer
AG, AGFA AG and Hochtief AG.
I established a separate 3D- and
compositing division, which led to the
following
position at IQI GmbH (A part of CDS GmbH
was turned into IQI GmbH)
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School: |
Communication Design Studios |
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Course: |
Digital Media Designer |
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Location: |
Germany, Cologne |
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| Uli Kilian says: |
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| "Have a look mat my
website: www.ulikilian.de
.
I'm always looking out
for interesting projects,
work, people, etc." |
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| 476 days ago |
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