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Place of Birth: |
Stone Mountain, GA |
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Job Experience: |
Modeler Texture Artist 3d Generalist |
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As an artist with a background as a 3D
generalist, my skills set is not limited
to character creation and 3d modeling,
but spans across the visual effects
industry. If you are involved in a 3D
project of any kind and feel my services
could assist you, please feel free to
contact me in any of the ways possible
that are available on this website.
I am an aspiring character and creature
artist, focusing on digital character
sculpting, texturing, and character
setup. With that as my focus I also make
sure I am well versed in shader setup,
lighting, and rendering, along with
animation due to my degree from the
Savannah College of Art and Design. All
of these skills together give me a great
grasp of the industry and more
importantly the tools needed to create
3D in all of its aspects.
SKILLS
* Hard Surface 3D Modeling in
Polygons & Nurbs
o Environments
o Prop/Set Modeling
o Automotive
* High Polygon 3D Character
Modeling
* Low Polygon 3D Character
Modeling
* Digital Sculpting w/ ZBrush
* Fur Grooming
o Fur Coloring & Texturing
* Texturing
* Animation
OTHER SKILLS
* Fully Proficient in Adobe Creative
Suite Applications
* Traditional 2D Drawing and
Sketching Skills
TOOLS
* Maya Unlimited
* Maya Mental Ray
* Pixologic Z Brush
* NewTek LightWave
* Adobe Photoshop
* Adobe Illustrator
* Wacom Table
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Employer: |
Brand New School |
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Period: |
November 2009 – March 2010 |
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Location: |
Santa Monica, CA |
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Description: |
open
Modeling characters and creatures for 3D
Motion Graphics projects
Using Digital Sculpting techniques to
create characters based on design
Modeling props and environments, and
UVing objects
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Position: |
Character Artist |
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Period: |
April 2010 – June 2010 |
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Description: |
open
Character Modeling using digital
sculpting methods
Character texturing
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Position: |
Freelance Maya Artist |
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Period: |
March 2009 – April 2010 |
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Location: |
Culver City, CA |
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Description: |
open
Creating models for project pre-vis
shots, using box modeling and digital
sculpting
High polygon creature and mechanical
modeling using Zbrush and Maya
Unlimited
Modeling and Texturing props and
environments for game cinema and
episodic projects
Setting up existing models from the
client to work with our Maya Mental Ray
pipeline
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Position: |
Freelance Character Artist |
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Period: |
September 2010 – September 2010 |
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Location: |
Culver City, CA |
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Description: |
open
Digital Sculpting, 3D Modeling, UVing,
and Texturing character and character
assets for the television show "V".
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Employer: |
Creative Differences |
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Position: |
Lead Texture Artist, Creature Artist |
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Period: |
May 2010 – March 2011 |
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Description: |
open
Texturing extremely high resolution
creatures
Creating high resolution models usign HD
sculpting techniques
Working with a team of fellow artist to
create work-flow and pipeline solutions
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Position: |
Maya Generalist |
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Period: |
June 2009 – June 2009 |
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Description: |
open
Modeling props for an independent short
film
Task also included texturing existing
props and texturing models of my own
creation
Also responsible for rigging and
animating objects for certain scenes
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School: |
Savannah College or Art and Design |
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| Kristan Kelly says: |
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| "Always Working.
Always Looking.
Always Learning." |
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| 1596 days ago |
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