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Place of Birth: |
Stone Mountain, GA |
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Job Experience: |
Modeler Texture Artist 3d Generalist |
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I am a 3D artist with a background in
2D design and Computer Graphics training
from the Savannah College of Art and
Design, which has given me well balanced
insight into the creative process of
Design and Visualization.
I am a Maya Generalist that specializes
in 3D Modeling, Texturing, and Animation
to create CG art and to help communicate
Ideas through new media.
SKILLS
* Hard Surface 3D Modeling in
Polygons & Nurbs
o Environments
o Prop/Set Modeling
o Automotive
* High Polygon 3D Character
Modeling
* Low Polygon 3D Character
Modeling
* Digital Sculpting w/ ZBrush
* Fur Grooming
o Fur Coloring & Texturing
* Texturing
* Animation
OTHER SKILLS
* Fully Proficient in Adobe Creative
Suite Applications
* Traditional 2D Drawing and
Sketching Skills
TOOLS
* Maya Unlimited
* Maya Mental Ray
* Pixologic Z Brush
* NewTek LightWave
* Adobe Photoshop
* Adobe Illustrator
* Wacom Table
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Period: |
Nevember 08 - December008 |
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Description: |
open
Created Hard-Surface 3D Models for work
on television
Texturing 3D Models in Maya for
production work
Texturing and Lighting Photo real cloth
for live action matching
Creating effects for production work
that was not only efficient but
effective
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Employer: |
HeckArt Studios |
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Position: |
Lead Maya Artist |
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Period: |
June 08 - October 08 |
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Location: |
Beverly Hills, CA |
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Description: |
open
Creating, lighting, and rendering
photo-realistic elements for use in
various projects
Modeling low-res environments based off
of blueprints for pre-vis animation
Using Maya particle systems to create
elements for product packaging
Use Maya to animate Motion Control
Camera
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Position: |
Maya Generalist |
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Period: |
January 08 - March 09 |
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Location: |
Culver City, CA |
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Description: |
open
After interning and Zoic Studios, I was
pick-up as a freelance artist. At Zoic
I used my skills as a Maya Artist on
projects from film, television,
commercial, and game cinema.
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Period: |
February 08 - April 08 |
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Location: |
Los Angeles, CA |
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Description: |
open
Working with the company owner to
deliver 3D mock-ups of products as they
would be seen in major department
stores.
Learning and perfecting a production
pipeline that uses multiple programs to
create renders in a timely, and business
oriented way
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School: |
Savannah College or Art and Design |
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| Kristan Kelly says: |
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| "Always Working.
Always Looking.
Always Learning." |
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| 569 days ago |
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